Cloud's Smash attacks are potent KO options due to their range and power, though to compensate they have a long startup. Most of the people that i encounter use Cross Slash over Omni too due to this. This manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. Cloud is a middleweight swordfighter with surprisingly quick mobility overall. Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. Has the third-lowest range out of all standing grabs, though his. Ultimate is a very fast swordsman. It is also very fast on both ends, can autocancel from a short hop, and has a low launching angle, all of which make it a great edgeguarding tool despite its low knockback. Cloud's default costume is based on his appearance in Final Fantasy VII while accomodating some changes to his design originating from Dissidia Final Fantasy, namely the redesigned SOLDIER logo on his belt and a redesigned pauldron. This allows Cloud to mix-up his recovery and enables Climhazzard to function as his fastest out of shield option, though it is very risky to use. The first hit launches opponents into the second, though it is possible to. Recently, we posted a guide on Mario. It’s amazing how Super Smash Bros. Has very long range and good knockback, KOing middleweights at around 115% near the edge. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). The developers changed the stats to make the guy not so powerful. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. Just keep holding shield or roll away for extra safety. Ultimate. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable fighter. The latest installment is Kingdom Hearts III for PS4 and Xbox One. Cloud is a returning fighter in Super Smash Bros. This makes it an effective spacing and KO option. Another glaring flaw is his grab game. Has, 13% (clean aerial sourspot, grounded opponent), 15% (aerial sweetspot), 8% (late). The first two hits combo into the third, which has higher range and immense knockback for the move's start-up (19 frames). Effect: Deal five physical wind and dark attacks to one target, temporarily set the user's critical hit chance to 100%, and enter SOLDIER EX Mode. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. His weight is definitely not so heavy as that of Bowser or Charizard, and still, he is heavy enough to deliver mighty KO attacks. Standard fit, order a size up if you prefer a looser fit. Don't get tricked; a lot of Clouds like to do limit cross slash, then immediately spot-dodge, forward smash, down tilt, or forward tilt to beat whatever option you try to do. Ultimate. Even though Cloud has many playstyles applicable to him, the combination of all of the traits above make him a fundamentals-oriented character most of the time. If you need some additional info on the game basics, check out our article on How to Play SSBU. His tournament representation and results are strong, with notable players like Javi, komorikiri, MkLeo, Ned and Tweek all having placed high in national tournaments, and he is considered to be an even better character for doubles play, as his Limit Break specials are more reliable and easier to land at the end of a team combo, he can provide stage control and wall out the opponents for a teammate, and his teammate can assist him in recovering easily onto the stage. An overhead arcing slash. Size Size guide. Female model is wearing size Small. Catch up on their Super Smash Bros. Reaches out with his left hand. Using Cross Slash on Luigi in Super Smash Bros. for Nintendo 3DS. Ultimate. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. The guy abandoned his former company and decided to fight against it and save his world. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. He has average walking speed, the tenth fastest dashing speed, above-average air speed, average air acceleration, and a fast jumpsquat, granting him both quick ground and aerial mobility. His up smash, in particular, covers a very large arc, has decent speed, and high knockback despite its surprisingly low damage, making it his best and least risky KOing option out of his standard moveset. Ultimate | 322 views | 14 days ago. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages. In a similar manner to Marth and Lucina's Critical Hit, he will rush forward and stop at the first opponent he encounters, and launches them or any other fighters in the vicinity to the stage's middle with an upwards swing. 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. No-no-no, we are not going to spoil you the experience of playing FFVII! Cloud's grab range is abysmally short, having the third shortest overall in the game. These games have a rather complicated but still very interesting plot - so, they are worth giving them a shot. The Limit Break mechanic itself is also problematic. Ultimate Cloud and just start fighting - Cloud Smash moves are almost the same in the newest game. Finally, Cloud's height and above-average weight and falling speed make him somewhat susceptible to combos. He is present in the Kingdom Hearts series along with many Disney characters. A prime example of this trait is Cloud's aerial attacks: his neutral aerial covers a very wide area, making it a go-to option for spacing or air-to-ground transition movement. Bronol. Permits . A downward thrust. To get Cloud in SSBU, you should play Classic Mode or Vs. Matches: Then, to unlock Cloud in Super Smash Bros. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. This was evident with Cloud being more dominant than Meta Knight in Brawl singles. However, Cloud has some severe flaws. His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. Let’s talk about his personality and his moves/attacks. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. In contrast, it has wider input windows, but the full move is only allowed to continue if all hits connect. Cloud's poster used on the official website. Cross Slash follow up, , , mash b move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. A circular slash around himself. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. 1 General 2 Attributes 3 Cloud's Normal Moves 4 Cloud's Special Moves 5 Attributes 6 Cloud's Normal Moves 7 Cloud… This, together with surprisingly fast frame data for a character of his range and power, grants Cloud potent zoning, spacing, and neutral games. Think of it like Fire Emblem Dancing Blade. Of course, just reading this SSBU Cloud guide is not enough to master the fighter. Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. Cloud was slightly nerfed in update 1.1.5. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. Pulls the Buster Sword back and rubs the edge of its blade. You can activate it by pressing Down B and thus start the charging process. For the first time, Smash Cloud became available in Super Smash Bros. 4 (for Wii U and 3DS). And what kind of background carries that handsome guy with an enormous sword. Cloud thrusts his sword forward, dealing 3% damage. His down smash is also prone to punishment if the front hit is avoided, but it drags the opponent into the back hit if it connects, the latter being a strong semi-spike. The symbol drawn by Cross Slash, 凶 (Kyō), is a kanji meaning "curse" or "misfortune", both referencing its Paralyze ability and its original Japanese name of "Kyogiri" or "Wicked … Updates. The move is often difficult to punish due to its high range, especially when autocanceled. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Report. Bordeaux, France. From SmashWiki, the Super Smash Bros. wiki, This article is about Cloud's appearance in, Tier placement, history and bans in double tournaments, Single Game Championships: Umebura X Single-Chu, Panda Global Rankings v3 X-Factor adjusted rankings (subjective), being more dominant than Meta Knight in Brawl singles, https://www.ssbwiki.com/index.php?title=Cloud_(SSB4)&oldid=1505922, A side kick, followed by a mid-level roundhouse kick, followed by an outward slash. Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. Also, his down special at full limit kills super early, especially if you can land it on a platform or mid air as it sends opponents straight up. Back aerial has tremendous range, decent power, and the lowest landing lag among Cloud's aerials, and also autocancels from a short hop, allowing him to edgeguard and space effectively, though it can often miss low opponents. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. Swings the Buster Sword around himself before getting up. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. KOs middleweights around 125%. This positive outlook on Cloud was even more apparent in doubles play, where he can greatly benefit from having a teammate to alleviate his weak recovery and helping to land his Limit Break specials as the finisher to team combos, while Cloud himself can provide stage control and wall out his opponents for his teammate. Mobile-friendly Frame Data for Cloud in Super Smash Bros. His grounded moveset is not quite as overwhelming. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. Cloud also has difficulty approaching from the ground, due to his unsafe ground attacks, and Blade Beam, his only projectile, is slow and punishable when not under the effects of Limit; additionally, his grab is one of the shortest of the cast, and his throws generally have low damage output and very little combo potential. Fit Guide. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses one of the most active late hitboxes in the game, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. This page was last edited on December 4, 2020, at 10:59. He had achieved strong results at both singles and doubles play right before the first tier list was released by the 4BR, thanks to professionals like komorikiri, Mew2King and Tweek. Crusade. He brings a classic Nintendo atmosphere to the game. Ultimate Cloud combos with them. It’s a classic RPG with turn-based battles. Finishing Touch deals only 1% and has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not hit. Using his forward tilt alongside Villager's axe on Villager's tree. Holds the Buster Sword upward in front of himself with both hands. Cloud vs. Isabelle [Crew Battle] | !discord. Cloud then proceeds to slash at the opponent re… Swings the Buster Sword upward in a wide arc. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta K… Overall, while Cloud has all the tools required to be successful, the player is forced to manage his resources to the best of their ability, and they must avoid being thrown off the stage at all times. Mobile-friendly Frame Data for Cloud in Super Smash Bros. None of his strongest finishers are easy to land in the neutral game and they can be easily punished if avoided or shielded, his weaker moves such as his forward tilt and back aerial require good positioning to KO reliably, and he lacks reliable set-ups into his strongest or best finishers. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. Ultimate VOD now. Under Limit Break status, his mobility is even better; his traction slightly improves, his walking speed becomes the eleventh fastest, his dashing speed the fifth fastest, his falling speed the fourth fastest, and his airspeed becomes the fastest in the game under normal circumstances (only being slower than the lightest possible Mii Brawler, Wario-Man, and Giga Mac). Aside from Limit Charge, his special moves have some noticeable weaknesses. Cloud with a Mii Fighter wearing the Chocobo hat. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. The last hit can be used to, An inward slash. Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. After it is full, Cloud gets a boost in all of his movement attributes except for attack speed, allowing him to move very quickly across the stage and in the air, with his overall mobility almost rivaling that of Captain Falcon and Sonic. The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. His KO potential in general was also slightly toned down, as forward smash, down smash, Limit Break Cross Slash, and most notably aerial Finishing Touch received nerfs to their knockback scaling. It is long-ranged, very fast, 14% (clean sweetspot), 13% (clean sourspot), 11% (late), Briefly pauses and then performs a downward slash. Still, the results of playing Cloud may be different. It is easily punished when shielded or avoided, however. Admin. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. In most of his attacks, Cloud use his sword. - Cross Slash is not only one of the best anti-airs/whiff punishers in the game for the damage & good hitbox, they also properly fixed the aerial version to connect all the hits properly, which: This gives him a consistent, low-risk offstage edgeguarding tool that kills at 120%+ (weight dependent) since one use stalls him in the air. Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. Overview. As a result of this spike in popularity and success, Cloud was ranked 2nd on the second tier list, placing him in the S tier; his tier rise was tied with Palutena's for the fifth highest between the first and second tier lists. Despite his strengths, Cloud has his fair share of flaws. His forward tilt has decent power and speed, but has little utility aside from as a quick punish, or being used as a KOing option at extreme percentages. Falls from the sky and catches the Buster Sword with a flourish. It's safe on shield, breaks nearly damaged shields, does a whopping 30% and kills at 90% near ledge. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. Thanks to his range and speed, Cloud can space out the opponent quite easily, stuff out opposing approaches and adeptly punish most careless attacks. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. SSBU Cloud Wavebounce Cross Slash & Why. 3ds action awesome background cloud colorful cross desktop dynamic fantasy final highresolution kyo nintendo portrait poster power sale sketchy slash smash smashbros strife super wallpaper wii redbubble ishmam 4 u. FF7R footage is from E3 gameplay. The primary game for SSBU Cloud is Final Fantasy VII. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. Cross Slash is the second Limit Break move of the first tier of limits for Cloud. Ultra Cross Slash(Cloud) Stats. Smash Ultimate Cloud Guide - Combos and Move List, guide on Chorm in Super Smash Bros. These sound effects originate from, His idle stance is identical to his battle stance in later appearances such as the, The greenish coloration of the Buster Sword's trail is a reference to, Cloud's body emits blue Mako when his Limit Break is fully charged. At the beginning of the move, with a text box appearing above him that displays "Omnislash" as he proceeds to flings any opponents he runs into to the top of the screen. Despite this, Cloud's placement received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles play for several national tournaments, such as EVO 2016 (the highest ranking Cloud being komorikiri, who placed 17th) and Super Smash Con 2016 (the highest ranking solo Cloud being Tweek, who placed 13th). The Buster Sword grants him some of the greatest reach and longest disjointed hitboxes of any character; furthermore, he is highly mobile both in the air and on the ground, with quick, high jumps and a fast dash. It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. He has an alternate costume based on his appearance in Final Fantasy VII: Advent Children, known as "Cloudy Wolf" in Dissidia Final Fantasy, which replaces the Buster Sword with the Fusion Sword. Cross Slash, Left/Right Special, Special , left/right b or b (hold) move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Issues. Cross Slash followup, , Special , b move for Cloud in Super Smash Bros. Follow. Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. Add to cart. Only the Limit Break has been improved. His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). This guy with his iconic Buster Sword is one of the most popular characters in gaming - naturally, Mr. Sakurai and the development team have added Cloud to Super Smash. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. 1 1 Cloud is best s-tier godly gg ez next. If you played him in Smash 4, use Nair wisely now as it's pitiful hit-box struggles to hit opponents who are not in … Ultimate Super Smash Bros. In 2019, Square Enix released Final Fantasy VII Remake for the PlayStation 4 - a totally fresh approach to the game. Side Special - Cross Slash. SSBU Cloud is especially effective in the air. This paralyze effect is reflected in Smash Bros.in the form of the multi-hit damage which traps opponents. Male model is wearing size Medium. Print Location. Ultimate. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. Enjoy! All other mods featured in the pictures and videos belong to their … When the Limit Break is fully charged, all Cloud Smash Special Moves will be upgraded. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). Despite his flaws and risks, Cloud's innate strengths have allowed him to maintain excellent tournament standings, with a large playerbase that either use him as a main or as a fallback pocket character. Cloud (クラウド Cloud) is the main protagonist of Final Fantasy VII and appears as a third-party veteran in Super Smash Bros. 6. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. In Super Smash Bros Ultimate, Cloud is part of the main roster. Likes. Classic T-Shirt Designed by Bronol $19.90. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. Comparing the Limit Breaks from Final Fantasy 7 Remake and the Original game. With the exception of Finishing Touch, all Limit Break specials are also granted brief intangibility upon start-up, as well as additional properties: Blade Beam is faster, stronger, and has transcendent priority; Cross Slash requires no additional button inputs and strikes five times immediately, has very low ending lag in relation to its immense power, and stalls him completely in the air; and Climhazzard grants more vertical distance and much more horizontal momentum, as well as having the ability to edge sweetspot at any time. Ultimate VOD now. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. It has quick start-up, but moderate ending lag. Blade Beam is a good projectile for zoning and forcing approaches despite its end lag. Cloud slashes the air and creates a shock wave that reaches even distant opponents. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). Ultimate connects so different gaming worlds! It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. Cloud is a veteran fighter in Super Smash Bros. 1:32:44. A one-handed body slam. Cloud's Special Moves offer Cloud a wide variety of options. Cloud Strife is a veteran character that appears in Super Smash Bros. For other uses, see Cloud Strife. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. Everybody expects limit cross-slash, down is the way to go, kills at like 70 and BRUTAL if you can read a roll/dodge. He can be accessed via modding using Gamebanana. During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like Rising Uppercut. A knee strike. Cloud alongside Wii Fit Trainer and Lucario around the Summon Materia. If you have experience in the previous game of the series, you can pick up Smash Bros. 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Cloud was considered broken enough to master the fighter everybody expects Limit cross-slash, down is the way go..., which hinders its KO potential in exchange for racking damage more reliably combo throw, though more... Down if the Special button is pressed again, it has quick start-up, but the full is... How many top smashers have also talked about Cloud 's exploitable recovery and how many top smashers also! Of his attacks, Cloud is voiced by Takahiro Sakurai, his attacks require precise spacing be. On Wuhu Island 's boat susceptible to combos game ever - Tekken cloud cross slash smash ) use... Good projectile for zoning and forcing approaches despite its end lag are not going to spoil you experience. Two Clouds, with one using Cross Slash is possible to first hit launches opponents behind him with low knockback! In 2019, Square Enix released Final Fantasy VII and appears as a veteran... More dominant than Meta Knight in Brawl singles approach to the game all Cloud Smash Special Moves have some weaknesses. Aerial deals less damage without any changes to knockback, which was taken from Final VII... Knockback is lacking to this % ) out of shield option Charge his. Than any of his attacks require precise spacing to be the same in game! Size down if the action is immediately repeated in contrast, it is punished... Thrusts his Sword forward, dealing 3 % damage third-party veteran in Super Smash Bros knockback it! A Super prominent guy, so the game that matters to you — we ’ ll pick the best game. Some additional info on the defensive if his attacks, Cloud becomes faster - but he falls faster,! 4, 2020, at 10:59 s a classic RPG with turn-based battles is his fastest options! A good projectile for zoning and forcing approaches despite its end lag handsome guy with an enormous.. Zoning and forcing approaches despite its end lag the Slash or whirlwind do not hit and heavyweights and.. Upward in front of himself series along with extreme advantages which allowed Cloud to make Cross.... Long last, the much requested Cloud Strife storms into my Smash.. His opponent into the air, just like Blade Beam and Cross Slash is a veteran character that in... Knockback enables it to KO until well beyond 200 % kicks ) Final! Hit launches opponents into the air with his Sword 30 % and into aerials at low.... Third hit can be a great tool to put the opponent is light and Cloud is a swordfighter... All regions, Cloud 's hitboxes, see here forward tilt alongside Villager 's tree this paralyze is. Reference to Final Fantasy VII where he gets motion sickness part of the main roster of his other throws especially. Way to rack up damage and punish in the newest game faster too, so be outside! Thus, Cloud becomes faster - but he falls faster too, so be careful outside the.!
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